earwax.conversation_level module¶
Provides the CallResponseLevel class, and various supporting classes.
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class
earwax.conversation_level.CallResponseSettings¶ Bases:
earwax.config.ConfigConfiguration for a conversation session.
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output_audio= ConfigValue(value=True, name='Play audio', type_=<class 'bool'>, value_converters=None, default=True, dump_func=None, load_func=None)¶
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output_braille= ConfigValue(value=True, name='Output in braille', type_=<class 'bool'>, value_converters=None, default=True, dump_func=None, load_func=None)¶
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output_speech= ConfigValue(value=True, name='Speak text', type_=<class 'bool'>, value_converters=None, default=True, dump_func=None, load_func=None)¶
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class
earwax.conversation_level.ConversationBase(id: str = NOTHING, text: Optional[str] = None, sound: Optional[str] = None)¶ Bases:
earwax.mixins.DumpLoadMixinA base for conversations and finishers.
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class
earwax.conversation_level.ConversationEditor(game: Game, tree: earwax.conversation_level.ConversationTree = NOTHING, filename: pathlib.Path = NOTHING, items: List[Union[earwax.conversation_level.ConversationSection, earwax.conversation_level.Finisher]] = NOTHING, stack: List[earwax.conversation_level.ItemsStack] = NOTHING, at_home: bool = False, current_position: int = 0)¶ Bases:
earwax.level.LevelUsed for editing a conversation tree.
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collapse_item() → None¶ Move up to the previous level of items.
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current_item¶ Get the currently focused entry.
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expand_item() → None¶ Move into the next level of items.
Show a menu of finishers for the current item.
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home(silent: bool = False) → None¶ Populate the items list with all items.
Parameters: silent – If True, the selected item will not be output.
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new_finisher() → None¶ Create a new finisher.
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new_section() → None¶ Create a new conversation section.
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next_item() → None¶ Move down in the items list.
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output_item() → None¶ Output the current item.
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previous_item() → None¶ Move up in the current list.
Show a response menu for the current item.
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save() → None¶ Save this tree.
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set_initial_id() → None¶ Set the initial conversation section.
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set_sound() → Optional[Generator[None, None, None]]¶ Set the sound for the current item.
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set_text() → Optional[Generator[None, None, None]]¶ Set the text for the currently focused item.
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sort_items() → None¶ Sort items by ID.
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switch_item(direction: int) → None¶ Switch items.
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class
earwax.conversation_level.ConversationSection(id: str = NOTHING, text: Optional[str] = None, sound: Optional[str] = None, before_wait: Union[float, Tuple[float, float], None] = None, after_wait: Union[float, Tuple[float, float], None] = None, response_ids: List[str] = NOTHING, finisher_ids: List[str] = NOTHING)¶ Bases:
earwax.conversation_level.ConversationBaseA part of a conversation.
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class
earwax.conversation_level.ConversationTree(sections: Dict[str, earwax.conversation_level.ConversationSection] = NOTHING, finishers: Dict[str, earwax.conversation_level.Finisher] = NOTHING, initial_section_id: Optional[str] = None, winning_section_ids: List[str] = NOTHING)¶ Bases:
earwax.mixins.DumpLoadMixinA structure for holding conversation sections and finishers.
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class
earwax.conversation_level.Finisher(id: str = NOTHING, text: Optional[str] = None, sound: Optional[str] = None)¶ Bases:
earwax.conversation_level.ConversationBaseDo something after a response has been selected.
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class
earwax.conversation_level.ItemsStack(items: List[Union[earwax.conversation_level.ConversationSection, earwax.conversation_level.Finisher]], position: int)¶ Bases:
objectStore items.