Features¶
Implemented Features¶
Ability to separate disparate parts of a game into
Level
constructs.Ability to push, pop, and replace Level instances on the central
Game
object.Uses Pyglet’s event system, mostly eliminating the need to subclass.
Uses Synthizer as its sound backend.
Both
simple
andadvanced
sound players, designed for playing interface sounds.A flexible and unobtrusive configuration framework that uses yaml.
The ability to configure various aspects of the framework (including generic sound icons in menus), simply by setting configuration values on a
configuration object
which resides on yourgame object
.Various functions for playing sounds and cleaning them up when they’re finished.
Different types of levels already implemented:
- Game board levels, so you can create board games with minimal boilerplate.
- Box levels, which contain boxes, which can be connected together to make maps. Both free and restricted movement commands are already implemented.
The ability to add actions to
earwax.Level
instances with keyboard keys, mouse buttons, joystick buttons, and joystick hat positions.A text-to-speech system which uses cytolk.
An
earwax
command which can currently create default games.Various Promise-style classes for long-running tasks.
Feature Requests¶
If you need a feature that is not already on this list, please submit a feature request.